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| Spring Theory (Spring Physics)
| Programmed By: Jason Allen Doucette
| URL: http://www.jasondoucette.com/games.html#Spring
| E-mail: jason@jasondoucette.com

Notes:
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This was recompiled for today's faster computers.
You will need at least a 200 MHz system to run
this simulation at 70 frames per second for
MOST average sized objects.

Controls:
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< and > change the current object.

Note: The objects are created from the 8x16 font set
stored on your video card.  There are a lot of cool
objects to test out - not just letters and numbers.
Scroll through, and see what you can find.

SPACE reset the current object with random energy.

UP ARROW and DOWN ARROW change the amount of friction.

ESC quits the simulation.

ANY other key set the object to that key's shape.
